local unitName = "simpleattackvehicle"

local unitDef = {
	name = "Boomer",
	Description = "a simple, mobile attack unit. shoots stuff.",
	objectName = "simpleattackvehicle.s3o",
	script = "simpleattackvehicle.lua",
	buildPic = "placeholder.png",
	--cost
	buildCostMetal = 100,
	buildCostEnergy = 0,
	buildTime = 5,
	--Health
	maxDamage = 300,
	idleAutoHeal = 0,
	--Movement
	Acceleration = 0.2,
	BrakeRate = 0.3,
	FootprintX = 2,
	FootprintZ = 2,
	MaxSlope = 15,
	MaxVelocity = 5.0,
	MaxWaterDepth = 20,
	MovementClass = "Default2x2",
	TurnRate = 900,

	sightDistance = 500,

	Builder = false,
	CanAttack = true,
	CanGuard = true,
	CanMove = true,
	CanPatrol = true,
	CanStop = true,
	LeaveTracks = false, 

	Category = [[LAND]],

	weapons = {
	[1]={name  = "MachineGun",
		onlyTargetCategory = [[LAND]],
		},
	},
}

return lowerkeys({ [unitName] = unitDef })